Anomaly President Permanent Progression Tree
An interface-first progression guide explaining branches, connected nodes, costs, and permanent upgrade intent.

Table of contents
Permanent progression exists outside a single run
The demo introduced a slice of a permanent meta-progression tree. The current progression screenshot organizes that interface into four tabs:
- Bus
- Blacksmith
- Medical
- Anomaly Lab
Those labels are the safest first choice: start with the system you want to improve, then read the connected nodes inside that branch.
How to read the interface
- Choose a branch tab. Bus, Blacksmith, Medical, and Anomaly Lab communicate the broad purpose before you spend anything.
- Follow the connecting lines. The layout shows which nodes sit along the same upgrade path.
- Inspect the detail panel. It names the selected upgrade, describes the effect, shows the level change, and displays the required resources.
- Check both costs. The visible example uses two resource types, so looking only at the large currency value can miss a second requirement.
Visible example: Minimum Support Fluffy Level
The screenshot’s selected node is “Minimum Support Fluffy Level” under an “On
Weapon Attack” label. Its panel says it increases the minimum Support Fluffy
level, shows a +1 level change, and displays a cost of 250 currency plus three
units of a second, icon-only resource.
That single example proves how to read a node. It does not prove that every node has the same cost, resource pair, or level change.
Spend against the last run
- If the Bus limited campaign preparation, inspect the Bus branch.
- If weapons limited the fight, inspect Blacksmith.
- If survival limited the route, inspect Medical.
- If powers limited the build, inspect Anomaly Lab.
This is a bottleneck method, not a claim about the mathematically fastest tree.
Why there is no full tree table yet
A complete tree needs every current node name, cost, effect, prerequisite, and maximum level. One screenshot cannot support that database. The page will expand only when the full current interface can be observed consistently.
Return to the beginner loop to place permanent spending inside the full day/night cycle.
Related guides
Anomaly President Beginner Day/Night Loop
Learn what to do during campaign days, combat nights, and between-run progression.
Read guideAnomaly President Weapons Guide
See the named Early Access arsenal and the only role comparison currently supported in detail.
Read guideAnomaly President Campaign Bus Rooms
Compare the Dance, Gift, and Marketing Rooms by the task each one unlocks.
Read guide