CampaignBy Anomaly President GuidePublished

Anomaly President Election Activities

A quick reference to the confirmed daytime activities used to win voters and expand the campaign.

Dancing minigame with rhythm prompts and a cheering crowd
The Dance Room unlocks a rhythm minigame used to win over potential voters.
Table of contents

The confirmed campaign activities

Anomaly President’s daytime campaign uses active minigames and events rather than a single “gain votes” button.

Activity How you access it Campaign purpose
Dancing Build the Dance Room Perform for potential voters and win them over.
Giving presents Build the Gift Room Win people’s hearts through a gift minigame.
Speeches Part of the launch campaign loop Address voters and win hearts and minds.

The Marketing Room is related but different: it opens campaign-map areas that can produce more revenue rather than another performance activity.

Choose an activity by task

Need a repeatable performance challenge?

Build the Dance Room and use the rhythm minigame. The visible interface uses timed prompts and combo feedback, so execution matters after the room is unlocked.

Need another direct voter interaction?

Build the Gift Room to unlock present giving. The broad campaign purpose is similar to Dance, but the activity is different.

Need campaign reach or income first?

Choose Marketing when access to revenue-producing map areas is more important than opening another voter minigame.

What is not safe to calculate yet

The current material does not provide a complete reward formula, voter count, activity difficulty table, or fastest election route. Use the activity purpose for the launch decision and add numbers only after they can be repeated in the current build.

See Campaign Bus Rooms for room comparison and Fluffy Roles for team assignment.

Related guides

Mobile base

Anomaly President Campaign Bus Rooms

Compare the Dance, Gift, and Marketing Rooms by the task each one unlocks.

Read guide
Team guide

Anomaly President Fluffy Roles & Care

Assign Fluffies to campaign, equipment, or combat work and understand the cost of neglect.

Read guide
Start here

Anomaly President Beginner Day/Night Loop

Learn what to do during campaign days, combat nights, and between-run progression.

Read guide